Oathbreaker
A downloadable game for Windows
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ICARUE ➤ DISCORD ◆ PATREON ◆ RELATED GAMES
6SIX6 ➤ DISCORD ◆ PATREON ◆ RELATED GAMES
Development Status
version 0.10.1
Chapter 10 +2Ps Complete (of 20 planned chapters)
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Oathbreaker is a strategy/tactical RPG with a slow transformation of our main character, created by Icarue (head game development), 6six6 (head writing), and more contributors (editing/testing/support writing)
Take control of the affectionately nicknamed "Pup", our protagonist, and his mercenary corp as they become embroiled in the mounting tensions and conflicts that the continent of Ilvanis has bending to a breaking point. This includes war, politics, and the ancient relics of the land: the Oathbreakers. These forbidden relics are famed for their ability to warp and defy the laws of the Goddess, and even Pup may find himself in their crosshairs.
With this game's fully planned scope, you can expect...
A tactical/strategy RPG in the vein of Fire Emblem. Fight in tense, tactical gameplay where a single mistake can be fatal. This expands on previous efforts in the genre, Changing Blade, with an expansive story, more diverse maps, and refined presentation.
The transformation of our male lead and a collection of other companions that join him on his journey. This includes decisions that have impacts on your own character's TF journey and the fates of others among your comrades in arms.
A unique cast of characters that will includes over 20 playable characters by the end, each with their own custom art and sprite. Delve into the lives of these characters with Support conversations between them, or maybe take a peek at Pup's daily life as the changes progress through Supply Runs.
Future Planned Content...
- 20+ chapters for the main story, and side story/paralogue chapters alongside those. Playable using the 20+ cast of original characters acquired across the story.
- TF content themes that occur throughout the cast including... M2F with options for futa/shemale results, anthromorphic, mythological, and body swap.
- A split class upgrade system, where you can choose what path a character takes, including three potential classes for Pup based on decisions made throughout the game.
Oathbreaker v0.9.0!
With the smoldering embers of war in their rearview mirror, the Crows and company have set forth through the tundra, mountains, and snowscapes at the border to the Empire. With our familiar Pup looking less familiar after recent events, how will everyone adjust and set their next step forward to a true solution?
So officially starts Act 2 of the story. We hope you enjoy this new chapter, supply run, and support in this new update of Oathbreaker!
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Reminders
- The game.ini file is a configuration file that can be used to keybind and set settings like requiring a confirmation before exiting the game
- You can save at the start of each turn before you move in a battle.
- Transferred saves mid battle might be buggy. Don't overwrite your main file, and have some backup files.
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Status | In development |
Platforms | Windows |
Rating | Rated 4.2 out of 5 stars (38 total ratings) |
Authors | icarue, 6six6 |
Genre | Strategy, Visual Novel |
Tags | fire-emblem, gender-bender, NSFW, srpg, srpg-studio, Story Rich, Transgender, Turn-based Strategy |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Patreon, Community, Patreon, Community |
Download
Click download now to get access to the following files:
Development log
- Oathbreaker 0.10.075 days ago
- Oathbreaker New Chapter: Chapter 9!!May 10, 2024
- Oathbreaker v0.8.0.1 - Many typos fixed!Mar 08, 2024
- Oathbreaker v0.8.0!Feb 24, 2024
- Oathbreaker v0.7.0!Nov 24, 2023
- Oathbreaker 0.6.0Jun 23, 2023
- Oathbreaker v0.5.0Mar 24, 2023
- Oathbreaker v0.4.0Dec 02, 2022
Comments
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It always crashed for me in Chapter 7 (where bandits attack the arena?), when the curse dialogue triggers. Not sure why. Played it on a weaker Thinkpad laptop (will try again on my main computer, hope it's not unstable there too)
:( If only I could save mid-fight (some of these fights last an hour = game crashing is disastrous)
You can save mid fight, just make sure to do so BEFORE moving any units
Thank you :) Didn't realize I could save, before each turn, it's helped out a lot.
I got past the scene, as I stopped skipping. Appreciate the tips
Any error codes, error logs, etc that the game spits out as it crashes, or not really?
Are there any plans for allowing repeatable missions for grinding? Or is this attempting to be more like path of radiance in that regard, planning both moves and who to get exp?
I've always preferred the sacred stones approach to things, giving an area to grind. No biggie if there isn't
Our current approach is no grind. Might be a bit obvious if you have played until current content, but we are inspired by PoR
I figured as such. I always did like path of radiance but it always made me worried about trying new units, especially when doing so and getting units that I turned out to not like/getting units that didn't roll well means other units don't get as much exp.
Still, I've enjoy what I've played so far!
Did the scope of the game increase because I was sure that the page originally said there will be 10 chapters? Ive been enjoying myself so far.
20 chapters (plus paralogues) has been our plan from the start. Hope you continue enjoying it throughout development!
Good to know that there's more game to enjoy. I think I may have gotten the 10 chapters by either mixing up Between's description or from the tf site somehow. Keep up the good work.
Just curious if there will be a guide with more details rather than the spoiler lite missables guide when the game is complete as I will play it a final time to get my ideal ending then.
I think there won't be any major deviations from the main ending, as in we haven't planned them. What would you like to see in the guide? Like strategies?
Not exactly too worried on the strategy front myself, though since certain unlocks of class changes or such could factor into it. But for me it is more just a few notes if there are some path/mission/quest variations or choices or relationship options that close off or open up that affect story beats or the like. I don't think we would need detailed spoilers so much as I would prefer to know the results of this choice mechanically if there is any effect as that could affect certain story beats too. Once I beat the game I tend to make one final save of my ideal route in most multi choice RPG games that I leave alone after even if I replay later. Glad to know the ending won't be too majorly different though I suspect some themes and views or even some paths to it might change for the main character to a degree. Just the fact that specific TF's or classes that arise from this choice for the MC could affect the story therefore change the overall plot in some way were part of the main issue I had. I enjoy the game play enough but sometimes even when you want a challenge you might want to go certain routes if the story shifts one way or the other.
There are way to few TS scenes with pictures and H-scenes,
All good things to those who wait.
true😎
Should I stop playing and wait for full?
Depends if you have a preference for not being left with relative cliffhangers while developments continues.
Well if there's going to be like a constant image displayed showing Pup's current changes throughout the game, I think that would make it SOOOO much better and would patiently wait for that version. Love everything else about the game though!
what tf themes are currently in the game since i last asked
no new TFs this update, there was something last update
This chapter is more about fallout from recent TFs in the story, TF-wise
I've played a different (currently incomplete) game by this developer and liked it quite a lot, it only had 5 chapters finished and took me 70 hours to complete it (with side quests) so I'd like to know how long this game is in it's current state
Currently this game has 8 chapters + 2 paralogue chapters done. About 1/3rd of the planned story, give or take. How long will vary quite a bit based on how efficient one is in SRPG type gameplay. Take with a grain of salt, but maybe 10-20h currently?
I say 30 minutes per chapter/paralogue + whatever your reading speed is. So 5 hrs if you skip all story. About 8 hrs if you only do main story stuff. And probably like 10-15 with the supports/Supply runs.
quick question what all tf's are there and is there a way to look them up of find them i know of the male to female aspect as that is the default tf but thats all i know of it the moment
Non M2F TFs at the moment would just be background TFs that happen to other characters. One such character joins in ch 5-7. For more info and spoilers, feel free to ask the question over at Discord.
so i have an issue i just killed the baby dragon in chapter nine and i went to continue but I'm stuck on a plain green map with no enemies I've tried continuously ending the match thinking maybe the would get me out i tried going back to my save prior with no luck i end up back on there and now thru my hastiness i saved over my save in the map so now i spawn in it idk if this is a bug or if that's just all there is to the story/game as there is no indication of said interaction can i get a bit of feedback on how to fix this pls
That just means its the end of the current content. I have to put something there so we can plan/add supports and such. Sorry for the inconvenience.
ah ok thats ok was just a bit worried i had some kind of error or something thx for letting me know but might i make a suggestion
its fine if its not possible its just a thought afterall but would it be possible for you to add an indication that its the end so whoever gets there doesn't flip thinking their game broke
I can try
Hi, I am stuck on the wargames with the nobles in ch 7. I don't know how to get out of the arena
You have 3 options: Attack Reagyn, Talk to Reagyn, or solve the puzzle. If you are stuck, just attack or talk to Reagyn.
mixed about this honestly, I like it because of the srpg but every character besides Otis annoys me. got up to chapter 6 and basically what got me to stop play is another character disappearing after. the first one I saw coming because I played fire emblem and saw one character that reminded me a lot of Jaden so when he disappeared didn't bother me that much but when the second one disappeared right after I went through the trouble of leveling him up kinda killed my motivation. I like Jakson in battles, but I found him annoying in the support stories. Satia and Norde were almost interchangeable in combat with Satia being slightly weaker. it bothers me that Norde thinks he is better than Anton while looking up to Ivan meanwhile he beats Pup in a spar when gameplay he was level 8 and Pup was level 13 -.- I feel you are trying to make Satia kinda a mother archetype but besides bullying the main character with no history just came off as annoying to me. Rowan's character didn't annoy me just using him in combat was annoying since he has no normal weapons and you only give 3 keys he kinda has to come along most fights just to unlock thing and since blaze and smite has such short range with his low hp he dies unless he is basically kill stealing from other party member also story wise it annoys me how long they distrust him, about 3 chapters and still brought up later. Charlotte was like the worse parts of Satia and Rowan put together fragile, short range and annoying personality. Mariel in combat suited her role decently as a healer but her nativity was annoying. I sorta liked Cainan but his long hair made me think he was a girl for the longest time until they kept referring to him as he I figured it wasn't a type o in my defense his shield blocks his chest so ha ha moment for me. Anton annoys me because he honestly is kinda dumb and a push over, for combat all he can do is swing his sword. no range options, no spells just swing sword all day every day and not even that well if you look at it story wise and gameplay I was way over leveled for the intended encounters, so I had to have him sit back most of the time although I did get a laugh that Jakson usually had a higher magic stat them him even a dog is a better mage than the mercenary. I know that it's your setting and your world building but historically nobles were better educated and although I'm not expect Anton to be a scholar he seems to mix well enough with the princesses for someone who only remembers being a mercenary he is a bit too soft for being paid to kill others also it's silly how weak he is just because he is outnumbered or unarmed guys are bigger than him he feels he can't fight back and how often he gets startled is silly. I still don't understand the conversations in combat. it's mentioned in the tutorial that support quests happen because the amount of combat a character was in. overall, I was disappointed that this was more of a visual novel then engaging game and i feel it's a bit too lighthearted, but I can honestly see that it's done decently enough to distracted me for two days hence I'm mixed on my feelings for this game.
Will pass the message along. Thanks for the detailed feedback!
As for supports, they just have to deploy X number of times, doesnt need to be toguether.
Does getting characters beside the main one hit with the oathbreaker sword cause an effect besides the cursed condition, i guess what I'm asking is. Will TF or other such shifts in character happen if i get characters hit with the condition.
I know not in this update 0.70, but in later ones, will such events happen, or would make everything way to complicated to program.
Unfortunately, no. Programming is not the issue, but story. It would overcomplicate and need a lot of writting.
That's a shame, any information at what those would of been?
We didnt brainstorm them... but what would your fan TFs be?
That's tricky, as i don't have a full grasp on all the characters myself, and i thought the TF mechanic would be a good storytelling device to explore them beyond the front they have to show during times of crisis and war, which is the events of the game.
Again spoilers because this is my take on all the characters i managed to survive getting hit.
Norde got canonically hit, isn't normal fire emblem quirky so it's hard to tell what his deal is, but i would have him turn into a normal human that looks like a noble one without blemish or scar, and now that he's in the position where people treat him more normally and not for his heritage, would start missing it, and feel people are treating better, which would annoy him more than if they looked down on him. This would be his "Weakness to peace", it would explore how he see's hardship as normal and peace as not, and let him question what he wishes for the world and his place in it.
Satia i would have turn younger, representing her "Weaknesses to children", she would not be physically weaker, in fact she would gain in strength, but by the end she would look like a loli. This would make her mother act impossible, but it would be pointed out, that the sword outright gave her youth, beauty, and strength, in an effort to make her something that cannot mother or be mother,( and certainly she cannot give birth to children even when she does grow older again.)
Rowan did not get hit, and i don't feel i see the man under the emotional mask he wears well enough to guess, he hides his weakness well.
The dog Jackson? I have no idea. Didn't have in party during fight so got unhit by oathbreaker sword.
Charlotte i feel would be a complicated and visceral one. I would have her injury be canonical starting from the end of act.1 fight. starting from where she got hit. she would outright start turning into wood bit by bit, her body would move like normal and be seen as perfectly healthy, but she would be worried about turning into a tree before she can finish the fight. One morning she would seem fine and the transformation seems to have gone, to the shock of everyone else. Yet she would also have a new bow that she would refuse to explain. That bow is her new body, and she is projecting a human illusory one to wield herself. She is the new oathbreaker, the bow Charlotte, a bow that slays those who wields oathbreakers, giving effective damage, and giving immunity to effective damage to the wielders of oathbreakers. Completing her,"Weakness to revenge." Of course her life as a noble would be over if the truth got out, and she would hand her titles as quickly as possible to her sister,( if she's alive), or whoever else is closest to her. Would start regretting and being mournful after the TF. Especially if her sister would survive, who would endlessly worry about her during her TF.
Charlotte's sister Mariel, didn't get her hit wouldn't survive. If i had to decide one, would start turning invisible, as that would be how she feels compared to her outgoing and more charismatic sister. " Weakness to being unseen."
Titania, Her Greed would have her slowly gain draconian features and several kleptomatic impulses, and be forced to face the reality that she has the same greed filled impulses that she hates the nobility for. "Weakness to her own greed."
The pirate Otis, already got hit, already became the in-universe lusty argonian maid equivalent while keeping her old job." Weakness to easy catgirls", is canonical.
Kara, hard to tell at this point in the story, would have no visible signs of change, to freak everyone else out, and probably Kara the most, who wouldn't visibly change, but would get more paranoid. "Weakness unkown?"
Fylnn, not in party during fight but will speculate- would gain a massive confidence boost and start acting more boisterous, whenever they catch themselves they would apologize and look ashamed. It would eventually be explained, that Reagyn and him used to be separately raised, and during his early childhood was raised by his churlish uncle who was a poor father figure not punching abusive, but neglectful. He only cared that Flynn did the bare minimum and not bother him, before said uncle committed a heinous crime and got executed. "Weakness to family shame." It's not the uncle who's the weakness, it's the fear of shame in front of Reagyn the family member he most cares about. Tellingly he never has "uncharacteristic hotheadedness", away from Reagyn.
Reagyn- would give Pegasus noble girl bird wings, Peacock wings, her hair would turn white and explode and become massive and beautifully combed no matter what. She would look like a creature of awe and beauty. Which she hates, since she's a tomboy, the last thing she would want is to be nothing but an object of beauty that can't fill the obligations of nobility. Making her a foil to Pup in a way."Weakness to Beauty", is still a weakness. Still haven't seen much of her character to subject to change.
Jenny- canonical changing blade demoness TF, comes with a class change. Played for laughs. "Weakness to corruption"
INteresting thoughts, sorry I couldnt respond earlier.
We do have something planned for Norde.
As for Otis, his weakness is more so that he was racist towards Nekolin specifically, so he turned into one (why a girl... because we wrote them to be so :P )
could you add a way to back track to major decisions in order to see different outcomes if that isnt too much work cause the 5 saves available arent the most efficient for that if you could i would be really greatfull
I wouldn't say there are major decisions to be made though. Which ones could be referring to?
sorry for the inconviniecne then
what kind of TFs are in Oathbreaker rn?
So far: Breasts, Hair, Ass Growth, no body hair, breast sensitivity
A question: could the installation for the Itch app be fixed?
I'm trying to get used to it, and while doing that it turns out that Oathbreaker doesn't install through it. Apologies if it has been brought up before!
itch app? Like in the phone? I dont think SRPG Studio does mobile
Nah I mean the desktop app
Ah, I guess its a minor trifling matter anyway, so no worries either way just a secondary convenience issue.
This and Changing Blade don't work on Joiplay probably because of the engine. Can you make a version that is Joiplay/Android compatible?
The SRPG Studio engine this runs on doesn't support anything bar Windows.
is it worth buying the game?
100% for the low low price of $0 you get everything.
(Just click on "I dont want to tip" or something like that". Though if you wanna donate to the Patreon, you get like 15 days early access).
Damn, I'm sorry.I always don't notice it
Any chance you wanna have any of my characters from my tactics games in your game as a cameo? Since you're using the same program and all, it might be easy. Maybe it can be a very unique unit.
If you're interested in something such as that, please let me know!
We are a bit packed in Easter Egg characters from our own games... We appreciate the offer though.
Do you have a Discord? I would like to connect to you there, and to your server if you have one.
Sure do! Please contact the email: mifiehato@gmail.com
What is your discord server? I need help on Exiori game.
Its on the game Description
I can understand the confusion. I also have a game called Falnarion Tactics: Oathbreaker.
Regular Oathbreaker isn't my game. Exiori is my game. I do not have a discord server. You can contact me by email or adding me via Steam.
Just want to say thank you for making this game <3
Thanks!
Help i am Stuck i am at chapter 7 and just get transported into the plain what to do there
That means you have finished content. So what you have to do is... to go to Discord to know when the next release is coming.
I can ouly use mouse in window mode can you make it to were i can use mouse even in full screen. when i hit F4 to go full screen it makin use keys i am more of a mouse guy with it comes to games. thanks
Will this be on android /does anyone know how to run it on android
Dont have plans to do so, no. Don't know if the engine allows it
i wonder what will be pup new change this time...
this game is updated! thanks for the gift for me early, saint icarue. time to play as pup, the best gal. *headpats pup intensely*
when this is gonna update?
soon :)
Much praise for an interesting Fire Emblem game, that does not come off as cliche. I genuinely want more, more battles, more story~ <3 It was challenging, but not overly difficult! Played on Normal mode and I had a great time, even when I started over once or twice, because a bad decision got a party member killed
<3
SAVE often before battles and plan strategy like chess try to remenber your mistakes so your party menbers dont die if it helps you can make the party menbers revive after battle as a settings
Started chapter 5, for some reason I skipped out on some dialogue to explore the extent of End of Content, for some reason, my units are in a cave wall and I am getting a Game Over when I start the fight. Any special conditions for unit usage in this chapter?
nvm, just saw that chapter 5 is current end of content and needs to be constructed. Would have been good to have a message of some sort that said it's end of content :) Anyway, interesting game otherwise.
When playing through chapter 4 it was originally going fine. I accidently let Rowan die and had to reload, but when I reloaded before where Pup and Norde are affected by their weaknesses, the game crashed and gave me the error message: "code [10 64] [2022/07/25 04:04:47] weapon-rank-control.js Line 205: 'custom.rankSkills' is null or not an object". This line occurs after the first skirmish at the start of the mission, and from what I'm guessing has to relate to the weakness on Norde and Pup. I'm seriously enjoying the game but I cannot get past this error message to play more!
What kind of save did you use? Where did you save? It sounds very weird
Figured it out, just needed to play from a previous save! This game is an amazing product story-wise and mechanically.
https://www.patreon.com/posts/oathbreaker-v0-1-64174424
Patreon uses Mega, maybe it helps?
Hi Icarue :)
Amazing strategy rpg game with amazing music from Youfulca :)
All the characters are interesting and the art is great :)
Looking forward to your next update :)
Glad you have liked the game so far :)
What a cool premise! Defintely gonna try this one