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(+1)

Howdy. I've finished the game up to it's current conclusion (chapter 11, chapter 12 homebase+supports have happened) and I've got some thoughts! I'm writing this mainly as feedback to the devs, not as a review for someone who's looking into playing this game.


Overall, it's fun but not amazing, kinda the thing you'd expect from a free, in-development game on itch.io That being said, I put ~13 hours into the game if you go by save (and add some extra time, less than an hour for reloads).

In terms of plot, I'm most interested in the non-NSFW parts of the story—the drama, the character interactions, and Pup's identity. Hell, if there's 1 thing I want to see by the time the game is done, it's some kind of option near the end of the game (or just, somewhere) to let the player choose whether Pup WANTS to be a woman, or WANTS to be a man, or some other option. And then ideally there might some varying dialogue or supports (or even just ending text crawls a;la paired endings in FE) based on that.

Admittedly this is because I am a trans woman and as such, I sought out this game first and foremost bc transgender stories are fun and cute to me! I love seeing an egg get cracked. In fact I think a lot of my feelings around the story kinda circle back to this, to wanting these kinds of transformations to be embraced as a positive thing, rather than overcome as a negative or value-neutral thing. That kind of thing is what I sought out in other stories, and it's kinda the thing that, once I realized it wasn't happening, made me realize I am prolly not the exact audience for this game. But! That doesn't mean I disliked the story on concept, just means I gotta adjust my mentality on it (even if I spend the entire game thinking "god i wish *I* got hit by the Forcefem Sword) and start seeing these cast members as transmasc/trans men having some fun with their identities.

Also, I will admit that this was the first time I played basically a porn fan game of a series I'm intimately (heh) familiar with: Fire Emblem. So the fact that I'm here for the SFW stuff and not the kink stuff is prolly just a "why are you looking for clothes in the soup store?" kinda deal. I don't dislike that stuff but there's some crazy tonal whiplash between the Castel supports with Pup and the main story. My favorite part of the WHOLE GAME was Norde berating Pup to hell and back in their C support together whereas the next support I read is like "Mariel thinks Charlotte and Pup are crushing on each other that's it". Hell, Norde was a super fun character to read about!

That being said, Norde's fem TF seems forced, and the non-human/lizard-y/draconic TF was way more satisfying to me. It felt like that kind of identity shift wasn't as built-up to and wasn't given enough focus to be as impactful/interesting as Pup's. Maybe that's just bc the kind of TF content I'm interested in is, again, more "I'm changing into something I kinda like/come to accept" rather than "I'm changing and it's uncomfortable but I'm still me underneath this". Plus I'll keep it real, I liked the art of Draconic Norde more than Fem Norde by like a lot. Again, maybe that's clothes in the soup store.


Anyways, gameplay feedback. I've played Too Much FE, and I think it gives me some insight into the game's balance and gameplay! In particular I've even been a part of an online community of TTRPG nerds recreating the FE system with a bunch of people taking control of 1 unit in the army towards some grander story, building the units and telling unique stories etc. This is all to say, I have some experience in FE and some experience building FE-esque SRPG games/stories.


First off: DEAR GOD PLEASE LOWER THE CRIT RATE FORMULA. I'm serious, lower crit rates by changing it so Crit=1/2 of Skill instead of just Crit=Skill like it is now. Because the only way to mitigate crit is with luck, and most weapons have like 1-5 crit, if you don't have a ton of luck, you're gonna be facing a non-zero crit chance against all enemies. Even my overleveled units were facing non-zero crit rates starting in like chapter 4 and that never went away. This made Def/Res tanks super valuable  and made trying to defeat enemy mages with my own mages or archers a nightmare, because any of my more fragile units taking a counter would mean like a 6% chance of an instant death.

If you want to keep crit rates high, consider a formula like Crit=1/2 skill+1/4 luck, or make it so player units have higher luck (imo this is the least good choice), or make it so longer range weapons (tomes, bows, throwing weapons) have negative crit so they're less threatening to the player's own longer range units.

Maybe this is just me deploying units with bad luck. My A-Team army was Pup, Charlotte, Rowan, Satia, Norde, Flynn, Castel, Mariel, Reagyn, and some rotating final slots for Jude, Kara, Otis, or the new funny easter egg characters. All throughout the campaign, most of my units (barring Pup) had a non-zero chance to get crit on any given attack against them. If Pup's medallion didn't give them immunity to being crit, I'm fairly certain that 8-3 would've been absolutely miserable (but honestly the fact that it DOES give them crit immunity means I think that the map and boss is fine).


Second off: general character balance. I'm mostly fine with character balance as it is, but I just wanna bring to attention the fact that most of the time a new unit joined, their stats were high enough that they were Better than my already trained units of those same (or similar) classes, and the high growth rates meant that any unit that I left behind for so much as 1 map would suddenly fall IMMENSELY behind the curve. I left Otis behind for 1 map and then next map I try deploying him and he was barely contributing, same with Kara (though that may just be a case of those two inparticular not being very good units overall lol). 

Specifically, Jenny and Jude both felt way ahead of the curve for when they joined. Flynn kinda felt the same, but because he's a thief, he had unique uses outside of just being "higher stat-ed Bennet". Even if you lowered Flynn's stats, Steal is a unique thing, so he was GONNA be deployed by me.

Now, this note of "there are some new units are stronger than the ones I spent all those maps training" isn't a SUPER bad thing—see FE7 with Isadora, Harken, and Pent—but it does mean that ever STOPPING to not deploy someone for 1 map made ever re-deploying them a real hard sell, and some units just got comically outclassed. 

While PoR or RD's BEXP system might have let them catch up somewhat, the fact that BEXP is flat (meaning 100 BEXP is 1 level, no matter WHAT) means that spending it on lower level units (or units with higher EXP gain like Eve and Pup) was just much worse than taking some unit you already had overleveled and dumping more free levels into them. Maybe look into changing the BEXP formulas so lower level units get more exp per BEXP? wow that sentence makes no sense lol.

And maybe buff Bennet and nerf Jude inparticular. I know Bennet is the protag of another game in this universe so you'd prolly rather Oathbreaker be Pup's Game, but still, they felt underpowered, unable to hit a lot of doubling thresholds even in their joining map, and without ANY res they exploded to any Mage (which is made worse by, again, Crit Rates). That being said, Bennet's Lck was so high that maybe they could've been fine fighting some units without facing any Crit. But still, my level 12 Bennet was WAAAY behind Jude's level 15 stats when Jude joined. Hell, by the end of chapter 11, my max level (20) Pup only had 2 Mag (irrelevant for now), 10 Lck (pretty much irrelevant thanks to taking 0 crits with the locket), 1 Str (useful), 3 Def (solid), and 8 HP more than Jude, who was still base level—15—and ALSO still had 7 more Skill and 2 more Spd. Pup was probably the better unit (because, again, nulling crits is Crazy) but Jude being comparable to a Capped Level Lord with 5 more of his own levels to go is maybe a sign that Jude might be too strong at least in the current build. Maybe his growths are really bad so he falls off, idk, that could be interesting! OR you could add some B and A rank weapons so that Pup and Bennet's higher weapon levels (if you trained them during the many maps they had) would give them something over Jude.


To pull the unit balance stuff together: One option for overall balance might be tuning down stats of units overall (player units and enemies to a lesser extent) so that new arrivals aren't Instantly Stronger Than My Trained Units In Similar Classes, and such that one map of missed EXP doesn't mean my units are suddenly not reasonably able to contribute. And also do the BEXP thing.


Anyways that's all my thoughts. Fun game tho, prolly will come back with more updates. Hope this game keeps getting made!

(+1)

Thanks for the feedback! Will relay the message for the team to we can polish the game. Unsure if I can change crit formula tho




If you can't change the crit formula then it might be worth giving most weapons some negative crit inherently (since IK most weapons hover around 1-5 crit) so the Fatal weapons and similar high-crit weapons pop as QUITE high crit. Or you could give the player some other item that blocks crits for people besides Pup that you could trade around. Or you could decrease enemy Skill stats while increasing their Luck (or some other stat that increases Hit rates so they don't just miss everything). Or you could make it so crits are 2x damage instead of 3x. Or make it so the game gives you the option to autosave at the start of each turn (which would allow you to load back to the last turn) with a pop-up. Hell I saw one FE Rom hack which prevented crits from ever occurring if the chance to crit was 9% or less (10% still had the normal 10% chance to crit), which is another option.

Just, like, please find a way to make it so that most combats don't have the enemies with like 1-5% crit chance.

Anyways, still, fun game, here's hoping it keeps getting updated so I can keep playing!

Can also just reduce the crit damage. That is something I know I can do

(+2)

hi. Main writer for the game here.

One thing I’d figure would be worth pointing out would be that Pup’s changes aren’t that they need to overcome femininity as a weakness and such, but rather that they need to overcome the misconception in their head that it’s a weakness, so they can properly allow themself to see themself and try what it means to be a woman sincerely. Tying into the overall themes of the game. We’re a a notch over half way through the main story so that big turn in that sort of direction is what’s been playing out in more recent content. 

Hope that clarifies some of it!

(+2)

Heyo! Thanks for the reply.

I did get that part of Pup's journey—the fact that they are insisting on resisting this change and seeing it AS pure negative through some combination of societal expectations/and upbringing that implied femininity and women were weak. Though I am ofc fascinated by the idea of 

There WAS that whole scene where Kara pulls Pup aside like "hey do you think about the fact that this sword makes you succumb to what you think Weakness means? Have you thought about the fact that that sword is turning you into a woman? Have you considered that this implies you think women are weak, deep down?" And in response, Pup is entirely disarmed because, like yeah, Kara's right.

Rationally, they know women are perfectly capable of being strong (See: Satia, who is perhaps not coincidentally an incredibly powerful unit and my personal candidate for Best Unit In The Game as of v0.12.3), but that kind of deeply ingrained, lizard-brain idea is hard to change. Not to mention, Pup has been damn-near obsessed with the idea of NOT being weak all fucking game, probably ever since that incident in Crekskia in their backstory.

Anyways, this is all to say I am glad to hear that the follow up is going to be more "Let me earnestly try being a woman and see how I do or don't like it." rather than "My body is changing and I'm getting weaker and I hate it I want my old body and my old identity back." Maybe I should've picked that up given the number of scenes with Pup experimenting and feeling curious about femininity (eg: them trying on a dress and being staggered about how they look in the mirror). Ah well, I guess the way the game's current content ended (especially with the last notable thing I saw being Pup and Otis's B support wherein they commiserate over how periods suck) put a taste of "resisting the change is how this is gonna go" rather than "eventually Pup will at least try accepting it".

Even still, it would be interesting imo to have the player choose which gender Pup settles on, in the end. But obviously, if you as the writer have 1 story envisioned, write that, rather than trying to spin off some secondary branch that you aren't interested in just because One Player is kinda interested by what could happen.

Hell, that's what fanfics are for.

Oh cool, Pup discussion! I like Pup, there's so much interesting stuff going on with that character. I hope it's okay if I dump some of my thoughts about Pup too.

The things I noticed the most about Pup are
1) unhealthy perception of masculinity/feminity and obsession with trying to be like Ivan and
2) the pain and wasted potential that comes from trying to live up to an ideal that he* KNOWS he can never live up to.

*(I'm mostly focused on Act One for now, so I'll stick to "he" while that still applies because I feel it underlines the point I want to make very well)

For the first, an example that really stuck out to me was a scene where Pup tried to question/mock Cainan for his long hair, to which he calmy replied that he has no such insecurities, so those words do nothing. Cainan does not think of himself as being less manly in any way because of his hair, while Pup by contrast is stuck with a very rigid view of masculinity that does not allow for any such deviation from the norm. Similar deal with Pup trying to mock Jude (who even comes with a unisex name!) for being a "pretty boy".

For my second point, Pup's pain and self-denial is pretty much written all over Act One and in his interactions with other characters right from the first chapter. The way he pushes himself past his own limits when around Ivan, the way he rejects Satia's attention, pretty much the only "person" he seems to be okay with appearing "unmanly" to seems to be Jakson, whom Pup does allow to play a protector role for him.

So that's what I thought the curse was targeting, and what Kara was trying to point out to him. Not just that Pup sees feminity or women as weak, but that he sees feminity (or lack of masculinity) specifically as HIS weakness. The curse is extremely personal, after all! Pup has this ideal of manliness in his head that he believes he should live up even though he knows he doesn't fit that image at all, and its that insecurity which the curse exaggerates, pushing him even further away from the image he already knows he can't ever achieve. Because Pup continues trying to be something he isn't, the curse keeps being fueled.

Further into the story we also get various little scenes hinting that there are all kinds of skills that Pup apparently COULD be good at. Potential for using magic gets pointed out a few times, that he could have been a good dancer gets pointed out in ch.7, potential for public speaking in one of the support scenes with Charlotte... and of course the most important one by far which gets pointed out in every chapter; that Pup is FREAKING ADORABLE. So the point, I think, is that there is an entire world out there filled with paths that Pup could be walking and be very happy with, but instead Pup is hyper-focused on trying to walk the same path as Ivan, resulting in misery.

So in short, what I've taken away from Pup's story so far is more about Pup needing to stop denying their own self by clinging to one specific and strictly defined masculine ideal and to instead start defining their own self, regardless of whether that happens to be more masculine or more feminine. Pup is after all surrounded by characters of both genders that aren't restricted to just one end of that scale.

That's just how I read the story of course. All good stories leave a bit of room for the reader to make their own interpretations and my interpretation is probably more of a reflection of my own personal views than anything else, but I still wanted to share them after seeing this being discussed.

(+1)

This game has potential, and after putting 15 hours into it, I think you deserve some feedback for it. Firstly, since i'm a fatesbaby, my thoughts on weapon durability should be obvious, but I can deal with it. A more bigger complaint would be the lack of extra maps to gain gold and experience on. Secondly, it would be nice if there were less instant game over characters on most maps. I had to do map 8.1 three seperate times since the first time an archer dodged three killing blows and then crit killed kara. It would've been fine if she just retreated and just stayed for the story, like Norde does. Thirdly, glitches, of which I only have two to share: the first one being that paralogue 1 map, which games over instantly on map start, which might be because I waited too long to do it and the game thought that since pup, the cursed mercenary 1 was not on the field, since pup was a cursed mercenary 2 at the time, then it thought pup was dead and just instantly games over, or something like that idk. The second glitch happened the second time I tried beating map 8.1, as I only sent out a handful of units, and when I beat the last enemy, I got a game over. I'm guessing that one was either a missing Kara, since I didn't deploy her, or the queen actually being killed by the chevalier. Finally, I have a couple thoughts on the story. Firstly, that being Rowan. I had nothing against him until he basically stole Pup's heirloom and blackmailed them into talking about their past, which Pup explicitly stated they didn't want to do. Whether it was for Pup's own mental health that they talk about things, Rowan just comes of as cruel and unwilling to take no for an answer here. Kind of ironic that the Rowan bonding scene was what made me hate him, even more ironic as he never shares much of his past with Pup either. And my final thought is just some general disappointment with Pup, more as a unit than as a character. I was hoping to at least see one upgrade class for Pup by the end, but I just got more of the same generic sword protagonist. I think , at the very least, Pup should pick up another weapon around their second transformation. That would at least tide me over until Pup's upgrade.


That's all my thoughts at the moment, I like srpgs and gender benders, so I'm looking forward to future updates.

(+2)

"Kind of ironic that the Rowan bonding scene was what made me hate him"
I got the feeling only one of the characters involved in that scene would describe it as "bonding" xD

(+1)

Well Pup did say later on that they used to hate rowan "a week ago" which is about when that scene takes place

(+1)

Huh. Must be too long since I played this game if I'm misremembering that badly. Maybe I should replay it soon since I've also been curious to see the 12.2 and 12.3 rebalancing of certain units in action.

Replaying the game, and just happens that 2 healers are freaky lol. Also, kind of sad that Eve and Rowan event is locked behind easter egg.

(+1)

I mean, Eve is an easter egg character, so in order to have their support, you need to unlock her. Or did I misunderstood the question?

yeah, but it is sad that the golden conversation is hidden behind the easter egg

...apparently Jakson is just HIM

seriously why he of all units the best one???

(+1)

Good doggo, best doggo... and I might have used the tranformed Laguz stats from FE Path of Radiance...

how heavy are the tg aspects? is it like fully or a halfway done kind thing?

(+2)

That’s a spoiler haha.  

Seriously though, unlike their last FE inspired game, there’s much more story and less transformation focused art and progressions. I don’t personally mind, as the steady changes over the course of several chapters is woven into character dialogue, making it a slow burn. 

MC coming to grips with their steady changes are the majority of the content, which I like. If you’re not inherently a FE fan and like more visuals, then this might not be your cup of tea. 

Seperate from the Tg elements though, this is a pretty solid, balanced game.

(+1)

This is gonna be a weird question but is there Casual difficulty for this? I've played this before but I think I got real stuck at Ch.3 or 4, where I have to avoid villages or being spotted. I'm not really one to play Fire Emblem-esque game but I like the characters and story.

(+3)

The game gives you 3 difficulties you can choose from at the start. Story mode disables perma-death of characters, disables crits, and gives you double exp. Normal-casual only disables perma-death, and normal is normal.

Also here's some tips I learned coming into the game with no FE experience myself that weren't immediately obvious to me:

1) You CAN save mid-battle, but ONLY at the beginning of a turn BEFORE making any moves. Just left click on an empty tile at the beginning of your turn and it'll be in the menu. This was unironically the biggest gamechanger for me, so if you'll only remember one of these tips, make it this one and use it to learn the rest naturally.

2) Spreading experience around is important. Try to let your lowest leveled characters get killing blows whenever possible, or at the very least let them get a few hits in. They'll gain exp much faster due to the level difference, and a few extra levels makes a huge difference.

3) You can take your sweet time in most (but not all) battles, so try to engage as few enemies as possible with as many of your own as possible, so that you'll always have the advantage. Take your time and heal up before proceeding. If you want to be really safe, you can even bait enemies away from their friends by putting a unit in a defensible position (forests and such) that's only in reach of a few of the enemies.

4) Range indicators help a lot with the above. Right-click anywhere to enable a "universal" yellow range indicator that marks every tile that's in range of any enemy at all, and left-click a specific enemy to set a red range indicator that marks every tile in range of that one unit.

5) Even when not attacking on your turn, you should still consider setting which weapon a unit is equipped with since that's the one they'll use if an enemy attacks them on the enemy turn. You can do that when moving a unit by clicking item and then the weapon you want to be "equipped". Remember the weapon triangle!

(+1)

Wait, 'before a turn'? So, every turn I can save?

(+2)

Yep

Mhm. I think it's a reasonable compromise to only let you save before moving, though it is a bit unintuitive that the save button is only visible if you open the menu at the beginning of your turn instead of it simply being greyed out when it's not available. Probably a quirk of SRPG studio?

Either way, realizing that I didn't have to replay the entire mission every time I lost a critical unit was huge for me and really helped me actually learn how to play properly through experimentation, so hopefully it'll help you too. 

So I haven't found a solution online but is there a fix for fullscreen mode? Whenever I enable fullscreen in the game my mouse stops working.

Should be able to change it if you open the .ini file and mess with the settings

was able to fix it thank you for the tip.

(+1)

It always crashed for me in Chapter 7 (where bandits attack the arena?), when the curse dialogue triggers. Not sure why.  Played it on a weaker Thinkpad laptop (will try again on my main computer, hope it's not unstable there too)

:( If only I could save mid-fight (some of these fights last an hour = game crashing is disastrous)

(+1)

You can save mid fight, just make sure to do so BEFORE moving any units

(+1)

Thank you :) Didn't realize I could save, before each turn, it's helped out a lot.

I got past the scene, as I stopped skipping. Appreciate the tips

(+1)

Any error codes, error logs, etc that the game spits out as it crashes, or not really?

(+3)

Are there any plans for allowing repeatable missions for grinding? Or is this attempting to be more like path of radiance in that regard, planning both moves and who to get exp?

I've always preferred the sacred stones approach to things, giving an area to grind. No biggie if there isn't

(+1)

Our current approach is no grind. Might be a bit obvious if you have played until current content, but we are inspired by PoR

(+3)

I figured as such. I always did like path of radiance but it always made me worried about trying new units, especially when doing so and getting units that I turned out to not like/getting units that didn't roll well means other units don't get as much exp.

Still, I've enjoy what I've played so far!

Did the scope of the game increase because I was sure that the page originally said there will be 10 chapters? Ive been enjoying myself so far.

(1 edit) (+3)

20 chapters (plus paralogues) has been our plan from the start. Hope you continue enjoying it throughout development!

(+2)

Good to know that there's more game to enjoy. I think I may have gotten the 10 chapters by either mixing up Between's description or from the tf site somehow. Keep up the good work.

Just curious if there will be a guide with more details rather than the spoiler lite missables guide when the game is complete as I will play it a final time to get my ideal ending then.

(+1)

I think there won't be any major deviations from the main ending, as in we haven't planned them. What would you like to see in the guide? Like strategies?

(+3)

Not exactly too worried on the strategy front myself, though since certain unlocks of class changes or such could factor into it. But for me it is more just a few notes if there are some path/mission/quest variations or choices or relationship options that close off or open up that affect story beats or the like. I don't think we would need detailed spoilers so much as I would prefer to know the results of this choice mechanically if there is any effect as that could affect certain story beats too. Once I beat the game I tend to make one final save of my ideal route in most multi choice RPG games that I leave alone after even if I replay later. Glad to know the ending won't be too majorly different though I suspect some themes and views or even some paths to it might change for the main character to a degree. Just the fact that specific TF's or classes that arise from this choice for the MC could affect the story therefore change the overall plot in some way were part of the main issue I had. I enjoy the game play enough but sometimes even when you want a challenge you might want to go certain routes if the story shifts one way or the other.

(+2)(-1)

There are way to few TS scenes with pictures and H-scenes,

(+3)

All good things to those who wait.

(+1)

true😎

Should I stop playing and wait for full?

(+1)

Depends if you have a preference for not being left with relative cliffhangers while developments continues.

(+3)

Well if there's going to be like a constant image displayed showing Pup's current changes throughout the game, I think that would make it SOOOO much better and would patiently wait for that version. Love everything else about the game though!

(+1)

what tf themes are currently in the game since i last asked

(+2)

no new TFs this update, there was something last update

(1 edit) (+1)

This chapter is more about fallout from recent TFs in the story, TF-wise

(+1)

I've played a different (currently incomplete) game by this developer and liked it quite a lot, it only had 5 chapters finished and took me 70 hours to complete it (with side quests) so I'd like to know how long this game is in it's current state

(+1)

Currently this game has 8 chapters + 2 paralogue chapters done. About 1/3rd of the planned story, give or take. How long will vary quite a bit based on how efficient one is in SRPG type gameplay. Take with a grain of salt, but maybe 10-20h currently?

(+1)

I say 30 minutes per chapter/paralogue + whatever your reading speed is. So 5 hrs if you skip all story. About 8 hrs if you only do main story stuff. And probably like 10-15 with the supports/Supply runs. 

quick question what all tf's are there and is there a way to look them up of find them i know of the male to female aspect as that is the default tf but thats all i know of it the moment

Non M2F TFs at the moment would just be background TFs that happen to other characters. One such character joins in ch 5-7. For more info and spoilers, feel free to ask the question over at Discord. 

so i have an issue i just killed the baby dragon in chapter nine and i went to continue but I'm stuck on a plain green map with no enemies I've tried continuously ending the match thinking maybe the would get me out i tried going back to my save prior with no luck i end up back on there and now thru my hastiness i saved over my save in the map so now i spawn in it idk if this is a bug or if that's just all there is to the story/game as there is no indication of said interaction can i get a bit of feedback on how to fix this pls

(+1)

That just means its the end of the current content. I have to put something there so we can plan/add supports and such. Sorry for the inconvenience.

(+2)

ah ok thats ok was just a bit worried i had some kind of error or something thx for letting me know but might i make a suggestion


its fine if its not possible its just a thought afterall but would it be possible for you to add an indication that its the end so whoever gets there doesn't flip thinking their game broke

(+1)

I can try

(+1)

Hi, I am stuck on the wargames with the nobles in ch 7. I don't know how to get out of the arena

(+1)

You have 3 options: Attack Reagyn, Talk to Reagyn, or solve the puzzle. If you are stuck, just attack or talk to Reagyn. 

mixed about this honestly, I like it because of the srpg but every character besides Otis annoys me. got up to chapter 6 and basically what got me to stop play is another character disappearing after. the first one I saw coming because I played fire emblem and saw one character that reminded me a lot of Jaden so when he disappeared didn't bother me that much but when the second one disappeared right after I went through the trouble of leveling him up kinda killed my motivation.  I like Jakson in battles, but I found him annoying in the support stories. Satia and Norde were almost interchangeable in combat with Satia being slightly weaker. it bothers me that Norde thinks he is better than Anton while looking up to Ivan meanwhile he beats Pup in a spar when gameplay he was level 8 and Pup was level 13 -.- I feel you are trying to make Satia kinda a mother archetype but besides bullying the main character with no history just came off as annoying to me.  Rowan's character didn't annoy me just using him in combat was annoying since he has no normal weapons and you only give 3 keys he kinda has to come along most fights just to unlock thing and since blaze and smite has such short range with his low hp he dies unless he is basically kill stealing from other party member also story wise it annoys me how long they distrust him, about 3 chapters and still brought up later. Charlotte was like the worse parts of Satia and Rowan put together fragile, short range and annoying personality. Mariel in combat suited her role decently as a healer but her nativity was annoying. I sorta liked Cainan but his long hair made me think he was a girl for the longest time until they kept referring to him as he I figured it wasn't a type o in my defense his shield blocks his chest so ha ha moment for me. Anton annoys me because he honestly is kinda dumb and a push over, for combat all he can do is swing his sword. no range options, no spells just swing sword all day every day and not even that well if you look at it story wise and gameplay I was way over leveled for the intended encounters, so I had to have him sit back most of the time although I did get a laugh that Jakson usually had a higher magic stat them him even a dog is a better mage than the mercenary. I know that it's your setting and your world building but historically nobles were better educated and although I'm not expect Anton to be a scholar he seems to mix well enough with the princesses for someone who only remembers being a mercenary he is a bit too soft for being paid to kill others also it's silly how weak he is just because he is outnumbered or unarmed guys are bigger than him he feels he can't fight back and how often he gets startled is silly. I still don't understand the conversations in combat. it's mentioned in the tutorial that support quests happen because the amount of combat a character was in. overall, I was disappointed that this was more of a visual novel then engaging game and i feel it's a bit too lighthearted, but I can honestly see that it's done decently enough to distracted me for two days hence I'm mixed on my feelings for this game.

(+2)

Will pass the message along. Thanks for the detailed feedback!

As for supports, they just have to deploy X number of times, doesnt need to be toguether.

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Does getting characters beside the main one hit with the oathbreaker sword cause an effect besides the cursed condition, i guess what I'm asking is. Will TF or other such shifts in character happen if i get characters hit with the condition.

I know not in this update 0.70, but in later ones, will such events happen, or would make everything way to complicated to program.

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Unfortunately, no. Programming is not the issue, but story. It would overcomplicate and need a lot of writting. 

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That's a shame, any information at what those would of been?

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We didnt brainstorm them... but what would your fan TFs be?

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That's tricky, as i don't have a full grasp on all the characters myself, and i thought the TF mechanic would be a good storytelling device to explore them beyond the front they have to show during times of crisis and war, which is the events of the game.

Again spoilers because this is my take on all the characters i managed to survive getting hit.

Norde got canonically hit, isn't normal fire emblem quirky so it's hard to tell what his deal is, but i would have him turn into a normal human that looks like a noble one without blemish or scar, and now that he's in the position where people treat him more normally and not for his heritage, would start missing it, and feel people are treating better, which would annoy him more than if they looked down on him. This would be his "Weakness to peace", it would explore how he see's hardship as normal and peace as not, and let him question what he wishes for the world and his place in it.

Satia i would have turn younger, representing her "Weaknesses to children", she would not be physically weaker, in fact she would gain in strength, but by the end she would look like a loli. This would make her mother act impossible, but it would be pointed out, that the sword outright gave her youth, beauty, and strength, in an effort to make her something that cannot mother or be mother,( and certainly she cannot give birth to children even when she does grow older again.)

Rowan did not get hit, and i don't feel i see the man under the emotional mask he wears well enough to guess, he hides his weakness well.

The dog Jackson? I have no idea. Didn't have in party during fight so got unhit by oathbreaker sword.

Charlotte i feel would be a complicated and visceral one. I would have her injury be canonical starting from the end of act.1 fight. starting from where she got hit. she would outright start turning into wood bit by bit, her body would move like normal and be seen as perfectly healthy, but she would be worried about turning into a tree before she can finish the fight. One morning she would seem fine and the transformation seems to have gone, to the shock of everyone else. Yet she would also have a new bow that she would refuse to explain. That bow is her new body, and she is projecting a human illusory one to wield herself. She is the new oathbreaker, the bow Charlotte, a bow that slays those who wields oathbreakers, giving effective damage, and giving immunity to effective damage to the wielders of oathbreakers. Completing her,"Weakness to revenge." Of course her life as a noble would be over if the truth got out, and she would hand her titles as quickly as possible to her sister,( if she's alive), or whoever else is closest to her. Would start regretting and being mournful after the TF. Especially if her sister would survive, who would endlessly worry about her during her TF.

Charlotte's sister Mariel, didn't get her hit wouldn't survive. If i had to decide one, would start turning invisible, as that would be how she feels compared to her outgoing and more charismatic sister. " Weakness to being unseen."

Titania, Her Greed would have her slowly gain draconian features and several kleptomatic impulses, and be forced to face the reality that she has the same greed filled impulses that she hates the nobility for. "Weakness to her own greed."

The pirate Otis, already got hit, already became the in-universe lusty argonian maid equivalent while keeping her old job." Weakness to easy catgirls", is canonical.

Kara, hard to tell at this point in the story, would have no visible signs of change, to freak everyone else out, and probably Kara the most, who wouldn't visibly change, but would get more paranoid. "Weakness unkown?"

Fylnn, not in party during fight but will speculate- would gain a massive confidence boost and start acting more boisterous, whenever they catch themselves they would apologize and look ashamed. It would eventually be explained, that Reagyn and him used to be separately raised, and during his early childhood was raised by his churlish uncle who was a poor father figure not punching abusive, but neglectful. He only cared that Flynn did the bare minimum and not bother him, before said uncle committed a heinous crime and got executed. "Weakness to family shame." It's not the uncle who's the weakness, it's the fear of shame in front of Reagyn the family member he most cares about. Tellingly he never has "uncharacteristic hotheadedness", away from Reagyn.

Reagyn- would give Pegasus noble girl bird wings, Peacock wings, her hair would turn white and explode and become massive and beautifully combed no matter what. She would look like a creature of awe and beauty. Which she hates, since she's a tomboy, the last thing she would want is to be nothing but an object of beauty that can't fill the obligations of nobility. Making her a foil to Pup in a way."Weakness to Beauty", is still a weakness. Still haven't seen much of her character to subject to change.

Jenny- canonical changing blade demoness TF, comes with a class change. Played for laughs. "Weakness to corruption"

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INteresting thoughts, sorry I couldnt respond earlier.

We do have something planned for Norde. 

As for Otis, his weakness is more so that he was racist towards Nekolin specifically, so he turned into one (why a girl... because we wrote them to be so :P )

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could you add a way to back track to major decisions in order to see different outcomes if that isnt too much work cause the 5 saves available arent the most efficient for that if you could i would be really greatfull

I wouldn't say there are major decisions to be made though. Which ones could be referring to?

sorry for the inconviniecne then

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what kind of TFs are in Oathbreaker rn?

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So far: Breasts, Hair, Ass Growth, no body hair, breast sensitivity

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A question: could the installation for the Itch app be fixed? 

I'm trying to get used to it, and while doing that it turns out that Oathbreaker doesn't install through it. Apologies if it has been brought up before!

itch app? Like in the phone? I dont think SRPG Studio does mobile

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Nah I mean the desktop app

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Ah, I guess its a minor trifling matter anyway, so no worries either way just a secondary convenience issue.

This and Changing Blade don't work on Joiplay probably because of the engine. Can you make a version that is Joiplay/Android compatible?

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The SRPG Studio engine this runs on doesn't support anything bar Windows.

is it worth buying the game?

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100% for the low low price of $0 you get everything. 
(Just click on "I dont want to tip" or something like that". Though if you wanna donate to the Patreon, you get like 15 days early access). 

Damn, I'm sorry.I always don't notice it

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Any chance you wanna have any of my characters from my tactics games in your game as a cameo? Since you're using the same program and all, it might be easy. Maybe it can be a very unique unit.

If you're interested in something such as that, please let me know!

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We are a bit packed in Easter Egg characters from our own games... We appreciate the offer though. 

Do you have a Discord? I would like to connect to you there, and to your server if you have one.

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Sure do! Please contact the email: mifiehato@gmail.com

What is your discord server?  I need help on Exiori game.

Its on the game Description

I can understand the confusion. I also have a game called Falnarion Tactics: Oathbreaker.

Regular Oathbreaker isn't my game. Exiori is my game. I do not have a discord server. You can contact me by email or adding me via Steam.

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Just want to say thank you for making this game <3

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Thanks!

Help i am Stuck i am at chapter 7 and just get transported into the plain what to do there

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That means you have finished content. So what you have to do is... to go to Discord to know when the next release is coming. 

I can ouly use mouse in window mode can you make it to were i can use mouse even in full screen. when i hit F4 to go full screen it makin use keys i am more of a mouse guy with it comes to games. thanks

Will this be on android /does anyone know how to run it on android

Dont have plans to do so, no. Don't know if the engine allows it

i wonder what will be pup new change this time...

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this game is updated! thanks for the gift for me early, saint icarue. time to play as pup, the best gal. *headpats pup intensely*

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when this is gonna update?

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soon :)

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Much praise for an interesting Fire Emblem game, that does not come off as cliche. I genuinely want more, more battles, more story~ <3 It was challenging, but not overly difficult! Played on Normal mode and I had a great time, even when I started over once or twice, because a bad decision got a party member killed

<3

SAVE often before battles and plan strategy like chess try to remenber your mistakes so your party menbers dont die if it helps you can make the party menbers revive after battle as a settings

Started chapter 5, for some reason I skipped out on some dialogue to explore the extent of End of Content, for some reason, my units are in a cave wall and I am getting a Game Over when I start the fight. Any special conditions for unit usage in this chapter?

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nvm, just saw that chapter 5 is current end of content and needs to be constructed. Would have been good to have a message of some sort that said it's end of content :) Anyway, interesting game otherwise.

When playing through chapter 4 it was originally going fine. I accidently let Rowan die and had to reload, but when I reloaded before where Pup and Norde are affected by their weaknesses, the game crashed and gave me the error message: "code [10 64] [2022/07/25 04:04:47] weapon-rank-control.js Line 205: 'custom.rankSkills' is null or not an object". This line occurs after the first skirmish at the start of the mission, and from what I'm guessing has to relate to the weakness on Norde and Pup. I'm seriously enjoying the game but I cannot get past this error message to play more!

What kind of save did you use? Where did you save? It sounds very weird

Figured it out, just needed to play from a previous save! This game is an amazing product story-wise and mechanically.

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https://www.patreon.com/posts/oathbreaker-v0-1-64174424

Patreon uses Mega, maybe it helps?

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Hi Icarue :)

Amazing strategy rpg game with amazing music from Youfulca :)

All the characters are interesting  and the art is great :)

Looking forward to your next update :)

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Glad you have liked the game so far :)

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What a cool premise! Defintely gonna try this one